Now we enter uncharted territory with the remainder of this infernal game, after abandoning it for a while.
Previously on DQVI: I defeated Gracos, Demonlord of the Sea, found the legendary armor, and found the legendary shield. Also the hero won a beauty pageant by having the fiercest runway walk. Now, I have to repair a rusted sword and find the legendary helm before I head into the final battle.
Our heroes (who are all in the Hero class at this point) are totally dominating everything. GigaSlash is basically the ultima-attack of the later DQ games.
Wonder how this game would be if I didn't always stop and level from like 25 to 45 in the middle of it with a bunch of mastered classes.
The next chapter of the game revolves around Longadeseo, a seedy town filled with banditos and ruffians. The blacksmith who can repair the Rusty Sword lives here, but where?
So like 2024 New York City?
Yeah, it really is NYC, people live in closet-sized apartments like this one that have like zero insulation so you can hear everything.
You're a hot redhead, you should go jump in.
This town really is seedy. Now a bunny girl is leading Hiko around. Am I going to be mugged?
No, it's just more damn Puff-Puff. Getting Puffed like crazy in this game. Of course the seedy town would have a bunch of women going around giving people Puffs for a nominal fee.
.......is this a BJ? It's a BJ innit.
Nope it's just a makeover. Now he looks like a pretty princess!
Hiko: "I feel like the prettiest princess in all the land!"
Here's Hawk, seedy information broker. Now freshly pleasured made-over, Hiko is ready for the work of finding the missing blacksmith.
These townspeople in their cramped NYC apartments are asking some legitimate questions.
We're from the government, and we're going to need to confiscate your pet squirrel, ma'am.
What follows is a, quite frankly, annoying section of the game where you have to find Hawk in various disguises around town. It isn't as annoying as hunting for Prince Holse earlier but it's pretty annoying.
Basically, yes. And why does 9th Avenue smell like pee all the time?
One of the bunny girls is actually a guy. Is that...
...yes, it's Hawk again. Have you heard of the Shrine of Dharma, sir?
...Probably the stubble.
This whole chapter is so annoying and tedious that I don't have much to say. I can see why I just sorta abandoned the game here though.
After all that messing around with Hawk, we find the blacksmith's basement. However, the blacksmith isn't here and I have to go find them at the graveyard. I hope it's The RZA from The Man With The Iron Fists.
Nope, it's a redhead. She's visiting the graveyard instead of going and having a three-way with her neighbors like I suggested. Well, I tried to help the guy next door out.
This is Sally, the latest in a distinguished line of blacksmiths.
Unfortunately, reforging the legendary sword is going to take a while, so I need to go find some other way to kill time. Specifically, finding the Helm of Cevas (aka the legendary helm).
First, I stumble on this sidequest that I forgot about. A bunch of bandits kidnap this woman (another redhead) and hold her for ransom from her rich dad. Turns out, she orchestrated the whole thing for money and because being tied-up is a huge turn-on.
Now she's flirting with Hiko! He just had a puff-puff a few minutes ago and isn't ready to go again yet. You women wouldn't understand.
Her dad shows up and reimburses my ransom money and I just sort of sod off. This one is a real troublemaker.
This next part had me wandering the planet completely stumped as to WTF it wanted me to do next, with no real clues and two giant worlds to run around in (both with maze-like overworld construction). This is the exact point where I basically gave up on the game and forgot about it for two years or so.
Basically the next step is to find this solitary house up north (in the world where Dhama Shrine is in ruins - at this point I'm not even 100% on which world that is, but I think it's the Real World while your home world is the Dream World...yeah, not confusing at all). Only real good way to find it is to warp to Amoru and fly the Magic Carpet northwest a bit, then northeast a bit, then land and walk east.
Going north from there is the real world version of Lifecod, where our hero grew up. All anyone talks about here is how Tania is Hiko's adopted sister. All except spurned lover Rand. All he talks about is how he knows Hiko has designs on Tania.
ADMIT IT HIKO!
...and apparently he thinks Tania also has the hots for Hiko.
Why did they make these two brother and sister if there were going to be constant insinuations of them maybe having feelings for each other? Just have them be childhood friends like every other game.
Tania's been thinking about us. Then she goes and gets stuck in a nearby barrel. "Help me, stepbro!"
I'm outta here. This game's messed-up.
Tania: "So what if you are! I have needs, damn it!"
Elder: "This'll be great for Tania! TWO Hikos! One to massage either foot!"
What the hell is wrong with this series?
Hiko meets his real world self. Earlier, when other characters met their alternate universe selves, they fused to become more powerful (read, they'd gain a mediocre new ability and not much else). I thought one world was about 60 years ahead of the other but apparently no, they co-exist. I don't really understand this game and I'd like to move on shortly.
Other Hiko speaks, your Hiko continues to be a mute.
This is a good question. Will one of them effectively die once they combine? Kind of dark when you think about it.
Before we can do fusion, the village gets attacked by arsonist imps who are looking for Hiko. The latest Maou must have sent them. We were all ready to be done bothering these damn Maous, and then they just had to do this.
Captain Friendzone over here is all about protecting Tania!
But so are both of the Hikos!
Meanwhile, Tania is just sort of looking around confusedly at all of this. "Who?? What??"
This is a pretty big deal: A combined attack from all four characters that uses up your entire turn, but does a huge amount of damage.
The monsters are shocked that the guy they're here to assassinate is actually two. It's just like that scene in Jean-Claude Van Damme's Double Impact. "There are two of them??"
Boss fight with the leader of the bad guys. This is actually a challenging fight under normal circumstances, probably the toughest fight in a while.
Dammit Barbara! This isn't the time!
I unleash my new super-move. It still takes a few of these to put him down, even at level 45.
With the enemy attack repeled, Hiko can get back to fusing. A bunch of light beams out of them both ala Quantum Leap and we're off.
The big reward for combining, after all that hoopla? ....Zap, which is weaker than a bunch of spells I already have. We just got MegaZap, game! What do you expect to happen when you dangle Spiegelspire in front of the players?
Tania is still mostly just confused. "Where?? How??"
Now that Hiko finally realizes he's an Honest To God Prince, it's time to return to Reidock triumphantly.
However, this is the real world version of Reidock, and the main guy running things is some guy named Franco. How long until Barcelona secedes out of force of habit?
"There will be NO ORGIES" says the queen, clearly reading the room and getting in front of the suggestion.
Was this the king who had been turned into a Mudo? At this point I can barely follow this game. Things were better when they were simple, like DQ3.
There's the legendary helm, out of nowhere! With all of these found, now the legendary sword will be finished:
::holy light shines down::
Here it is, the legendary sword and Hiko's ultimate weapon. It's always a magical moment when a DQ hero collects all of their legendary equipment. (Except DQ1 missing Erdrick's Shield and Helm...I'm expecting these things in the remake, dammit!)
Odd fourth wall break here. Are you saying the leaps are going to get tougher?
Next up: Reviving Zenithia, and the endgame.
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