Saturday, August 19, 2017

Inappropriate Entrance Themes

Today I'm amassing all of my Inappropriate Entrance Theme videos. The idea behind them is exactly what it sounds like: I'll take entrance video footage for a particular wrestler (or wrestling stable) and set it to (what should be, on paper) completely inappropriate music. Sometimes, the inappropriate music in question ends up being way too appropriate.

Monday, August 14, 2017

Mega Man X4 (Playstation, 1997)

For the first time ever, I cover the X series debut on the original Playstation. This was RAD when it first dropped. Does it stand the test of time? Either way, it's more fun than Mighty No. 9.

Wednesday, July 26, 2017

Tuesday, July 25, 2017

Top 15 Biggest Troll Enemies

 The idea behind this list is to look at regular enemies rather than bosses; I feel like bosses get plenty of lists and mentions, yet regular enemies go largely unsung. What are the most difficult/annoying regular enemies I've ever faced in games? That's the subject of today's list, so let's have at it. I give you...the Top 15 Biggest Troll Enemies.


Saturday, July 8, 2017

Tetris Attack Playthrough

Wild Arms 3 Part 3 is on the way! In the meantime, check out my impromptu playthrough of Tetris Attack. This game meant a lot to me as a kid, and got me interested in a way no other puzzle game managed to back then.

Saturday, June 24, 2017

Wild Arms 3 (Playstation 2, 2002)

Back in 1999/2000, I was really into the original Wild Arms. It was one of many rad games that we got during the golden age of PlayStation 1 RPGs. For some reason it took me months to finish the game, and the release week for Wild Arms 2 happened to be right after I did. Completely coincidental, as I didn't even know a sequel was in development. That was pretty awesome, one of my many good gaming memories from the era. A couple rentals later and I finished Wild Arms 2, which I thought was even better than the original.

For some reason I never checked out further games in the series, but Wild Arms 3 was always on my radar. Lately I've been wanting to play an early-00's era RPG that I've never played before, and this one made the most sense. It now has a PlayStation 4 re-release with trophies and improved resolution that one can get for about the price of the original PS2 version, so it's a better time than ever to check out Wild Arms 3. Since this is my first time playing it, it'll be interesting to see how I react to it fifteen years after the initial release.


Wednesday, June 14, 2017

Metroid 2: Return of Samus (Game Boy, 1991)

This was the second game I ever owned (after Kirby's Dream Land). And now it has an unofficial remake out plus an official remake in the works. This makes me happy, to say the least. Metroid 2 was the first game that really pulled me in and showed me that games could be deeper than what I thought as a kid.

Thursday, June 8, 2017

The Top 11 Opening Menu Themes

Time for a very unorthodox list. These are what I consider the best opening menu themes in games - not necessarily title screen music, but some of these also play on the title screens of their respective games. Fighting game character selects don't count, nor do Mega Man type stage selects. All that counts are opening menu themes, and there are a surprising amount of good ones out there (mostly in RPGs). These are my 11 personal favorite menu themes, and your mileage may vary. Let's have at it.

Sunday, June 4, 2017

Tekken (Playstation, 1995)

 With Tekken 7 finally releasing, I figured it'd be a good time to check out the game that started it all. I never played this when it was current (started with Tekken 2). Join me as I play the origin story of the Mishima family, that cat wrestler, and whatever the hell Yoshimitsu is.

Thursday, June 1, 2017

TNA Impact (Playstation 2, 2008)

Today I'm going to take a look at Impact Wrestling's one console game. It really surprises me that this game hasn't gotten any kind of follow-up in the six years since. The sales weren't terrible and while it got bad reviews, that has never stopped game companies from releasing follow-ups before. Besides, they could make more of these on the cheap by just copying and pasting all of the assets like game engine and crowd graphics and so forth. In any case, I don't know what to expect from this game, so let's jump in. NOTE: Now with video footage added in.

Sunday, May 28, 2017

Sunday, May 14, 2017

Super Smash Bros Melee (Game Cube, 2001)

Fast-forward a mere two years and the series now has Gamecube Intensity. The N64 original was a pretty cool concept, but this is where that concept truly gets realized: The best way to sum up Super Smash Bros Melee is to run up to someone and flying punch them.


Wednesday, May 10, 2017

Super Smash Bros (Nintendo 64, 1999)


This game is just like The Purge. For one night a year, it's legal for Nintendo characters to murder. Time for Kirby and Pikachu to settle their long-standing feud... by bathing in each other's blood.

Tuesday, May 9, 2017

The First Hour of Prey

That's right, I played some Prey. Awesome intro credits and some shocking twists within the first few minutes. More after the jump.

Monday, May 8, 2017

Legend of Zelda: The Minish Cap - Part VII

As Link battles a knight miniboss, I can't get over that one heart by itself on the second row. I need to get a couple more hearts before the final boss. Unfortunately, the final boss happens TODAY.