Wednesday, July 30, 2014

Mario Kart: Double Dash (Gamecube, 2003)


Time to step into the realm of the Gamecube, as Mario and friends get into the business of tag-teaming karts. Since this game coincides with Super Mario Sunshine, I expect it to share a lot of the same assets. Does this also mean the game will consist only of redundant Delfino Island levels? Tune in and find out.

Tuesday, July 29, 2014

Mario Kart: Super Circuit (Game Boy Advance, 2001)

Next up is the series' jump to portables. This is basically Super Mario Kart 2 in every respect, from the visuals to the track-list. The usual suspects return, and everyone's ready for another round of kart mayhem. Except for Koopa Troopa, who is still out of a job. Thanks, Wario. Thanks a lot.

Monday, July 28, 2014

Mario Kart 64 (Nintendo 64, 1996)

Time for one of the best games of all time that I haven't already played. Super Mario Kart was the last game in this series that I really spent any time with (aside from some unimpressive runs at Double Dash and this game for a few minutes at a time over the years), so this one is pretty new to me. And it's such a cool game that I'll be posting screenshots in Bigscreen-O-Vision. The wave of tomorrow!

Sunday, July 27, 2014

Super Mario Kart (Super NES, 1992)

In honor of Mario Kart 8 dropping earlier this season, I'm taking a trip back in time to look at some of the earlier games in the series. In 1992, Nintendo decided to put a bunch of beloved Mario characters (and Toad) into a kart-racing game. The result was one of the highest recorded awesome levels of the past thirty years.

Saturday, July 26, 2014

WCW/NWO Revenge (Nintendo 64, 1998)

Here's a game that I've never played before. It's critically acclaimed, and... heh, I like how Raven is just kinda hanging out. Goldberg and Hogan are at odds, and Nash is sorta on Hogan's side staring down Goldberg, but then you have Raven just... there. He isn't on either side, he simply Is. And he sees you. Yes, you, the one holding the box. Raven sees.

Friday, July 25, 2014

TNA Impact (Playstation 2 and 3, 2008)

Today I'm going to take a look at Impact Wrestling's one console game. It really surprises me that this game hasn't gotten any kind of follow-up in the six years since. The sales weren't terrible and while it got bad reviews, that has never stopped game companies from releasing follow-ups before. Besides, they could make more of these on the cheap by just copying and pasting all of the assets like game engine and crowd graphics and so forth. In any case, I don't know what to expect from this game, so let's jump in.

Thursday, July 24, 2014

Dragon Warrior IV RAW IS WAR Episode 4 - Thursday RAW Thursday

IT'S MY LIFE IN A BOX, AND IT'S HARD TO BEAT!

TAKING CHALK IN MY ARMS, IT'S THE SOUL OF ME!

YOU WANT FIRE, ASHES SEE ME LAYING FACE DOWN!

WHY AM I THE THORN! IN YOUR EYE!

Tuesday, July 22, 2014

Metroid: Other M (Wii, 2010)

Behold the most generic title screen ever! Actually, everything about this game screams "generic".

Played this via Dolphin, and the emulator didn't let me get very far. I decided I'd post what little I got like I did with 50 Cent: Bulletproof and Alien 3, even though a Metroid game deserves better than a half-baked "first five minutes of the game" post. Thing is, this is the worst Metroid game. As a huge Metroid fan who felt super let-down by this game, even the first five minutes give me a massive amount to talk about. Everything I hate about this game shows up in some form in the first five minutes...well, almost.

Monday, July 21, 2014

Dragon Warrior IV RAW IS WAR Episode 3

IT'S MY LIFE IN A BOX, AND IT'S HARD TO BEAT!

TAKING CHALK IN MY ARMS, IT'S THE SOUL OF ME!

YOU WANT FIRE, ASHES SEE ME LAYING FACE DOWN!

WHY AM I THE THORN! IN YOUR EYE!

Sunday, July 20, 2014

Terminator: Dawn of Fate (Playstation 2 and XBox, 2002)

 This is on the shortlist for BEST Terminator game of all time. Which is a lot like being Toughest Male Model, since licensed games get the short end of the stick more often than not. This game really is outstanding if you're a fan of the franchise, though. It shows us more of the Future War (2029 version) than most other games, and it's obvious that the designers really cared about what they were doing. It's full of attention to detail; right off the bat it makes use of BGM from the war scenes in the first movie for the title screen and menu themes. Let's have a closer look.

Saturday, July 19, 2014

Wrestling Games

Today I'm going to do something that I haven't done since I took a look at Love Hina games: An ensemble post where I look at a number of different games. Originally it was going to be a post looking at one game in-depth, until I realized I can't actually beat any of these games. Let's have a look.

Friday, July 18, 2014

Elder Scrolls: Daggerfall #4 - Wildfire

GAZPACHO~! returns with what may be the unceremonious final post in this series, unless I fix the latest game-ending bug from this pain-in-the-ass game. In other news, that is one NICE stormy sky right there.

Thursday, July 17, 2014

Suikogaiden: Vol. 2 - Duel at Crystal Valley (Playstation, 2000)

A little over a year ago, I covered Suikogaiden Vol. 1. Just seemed like a good time to check out the sequel. So far so good, this is one of the nicest title screens I've seen in a long time.

Wednesday, July 16, 2014

Live-a-Live #11 - Akira

Our heroes have no choice but to flee from the evil laboratory. They'll be back, though. Watanabe will be avenged, as the second-longest chapter in the game continues.

Tuesday, July 15, 2014

Live-a-Live #10 - Potion No. 9

Time to start powering through this game to get it done. Next up, Dr. Toei shows Akira the giant mech he unearthed from some ancient excavation site. When did this turn into Xenogears?

Monday, July 14, 2014

Dragon Warrior IV RAW IS WAR, Episode 2

IT'S MY LIFE IN A BOX, AND IT'S HARD TO BEAT!

TAKING CHALK IN MY ARMS, IT'S THE SOUL OF ME!

YOU WANT FIRE, ASHES SEE ME LAYING FACE DOWN!

WHY AM I THE THORN! IN YOUR EYE!


Saturday, July 12, 2014

Breath of Fire (Super NES, 1993)

The first in a fairly popular series of RPGs from Capcom. I'm just doing one post for this game; played it in the past and don't want to go through it again. Taking a look at the first hour or two of the game should be fun, though.

This is a game that has a bit of history with me. This, 7th Saga, and Secret of Mana were three RPGs that I rented and attempted to play through before I really liked RPGs. I didn't get too far with any of them (maybe 5% of the way through the other two, about a quarter of the way through this one) before hitting roadblocks. In 7th Saga it was the Red Pison fight. In Secret of Mana it was the Fire Gigas fight. In this game, I got to a part where you need to acquire a gold bar to proceed. They cost 65000 G and I legitimately thought you needed to farm that much gold, which would take hours upon hours of battles, so I quit. Turns out you can get a gold bar in a nearby dungeon (but if you sell it for 32500 G, then you'll have to farm the rest of the 65000 after all). What a weird idea for a quest.

In any case, once the inarguably-awesome Chrono Trigger and Final Fantasy VI made me really like RPGs, I revisited this one and finished the game. It's a good one. Taking a quick look at it today. No series, just one quick look.

Friday, July 11, 2014

Mega Man 8 (Playstation, 1996)

 It's been a few years since I played this one. It was the last original series Mega Man game for a very, very long time. 12 years, if I'm not mistaken.