Sunday, January 22, 2017

A Journey Through Snow Music

Here are my Top 17 Snow Tunes from various games over the years. This was tough to put in some kind of order, as all of these tunes are pretty rad. I mainly just wanted to run through the snowy themes that I've heard over the years and talk about them a bit.

Tuesday, January 17, 2017

Super Metroid - No Death Run

A smorgasbord of videos as I attempt to plow through the game without saving or losing. Eventually I'll try this again and make it a full-on speed run, because I know I can do better than this.

Sunday, January 15, 2017

Pokemon: Generation III (Epitaph)

Wait, didn't I finish Pokemon before the New Year? Not quite. I've got Pokemon FireRed videos on the way, plus there's one more thing to do in Pokemon Emerald. That's right, I'm going after the former champion. It's time to take on the deadliest Pokemon trainer in Hoenn: Steven.

Monday, January 9, 2017

Lord of the Rings (Super NES, 1994)

Originally Posted: September 2010

Back in ye olden days of 1995, I played a little SNES game called Lord of the Rings Vol 1. This is hands-down one of the worst games I've ever played. Still, I went against my own best interests out of blind love (wouldn't be the last time) for the source material and played the hell out of this game. I never finished it, though. I reached the final dungeon and quit because it's a complete maze.

...wait a minute. "First Action Adventure RPG with real-time combat"? Ever heard of Secret of Mana, jerks?

Regardless, I totally hit this game up just to finish what I started long ago, and I got some screenshots in the process. First I found a save for the final dungeon, albeit with underpowered characters, and went for it. This game may be awful overall, but the final dungeon is quite respectable. It's like the developers put all their energy into the Mines of Moria.

It took me maybe an hour and a half to do the final dungeon and finish the game, using maps extensively. Without maps... my God, that may well be one of the nastiest dungeons in gaming history.

I had to break that hour and a half up into three or so parts over the past couple of days, as I am a very busy man. This time, I was caught up with important stuff like drinking, going to WWE Raw™ at the Boston Garden, and getting other people laid. Lord knows I'm not up for that myself. I don't even know what a vagina is right now, except that they taste vaguely like ketchup.

Real Talk.


Saturday, January 7, 2017

Mega Man X3 (Super NES, 1995)

The end of the Super NES trilogy arrives with a bang. This is by far my least favorite of the three as it fixes a lot of what wasn't broken to begin with (while breaking the boss AI). Join me as I slog through it for your amusement.

Friday, January 6, 2017

Mega Man X2 (Super NES, 1994)

A year after the previous game, we got this one. Since I didn't play Mega Man X until about eleven months after it was released, this meant I got to basically go right from the first game to the next. As a result I had the benefit of directly comparing the two, and I'd go so far as to say this is the better of the two. Mega Man X is more appealing in a lot of its designs, and the fortress levels are definitely better, but other than that I prefer Mega Man X2's gameplay and music by a slight edge. They're still essentially tied at the top of the X series for me. This is a game that I can essentially replay at any time and have fun.


Thursday, January 5, 2017

Mega Man: Maverick Hunter X (PSP, 2005)

Another cool PSP game, this one a remake of the first game in the X series. It shows some promise, so it's too bad they didn't continue remaking the X series in this vein. It's 2.5D, like Mega Man X8, with enough changes from the SNES original to make it worth playing.

Wednesday, January 4, 2017

Mega Man X (Super NES, 1993)

I welcome Year of Our Lord 2017 with a quick rewrite of a post that was way too many years in the making.