Tuesday, January 17, 2017

Super Metroid - No Death Run

A smorgasbord of videos as I attempt to plow through the game without saving or losing. Eventually I'll try this again and make it a full-on speed run, because I know I can do better than this.

Sunday, January 15, 2017

Pokemon: Generation III (Epitaph)

Wait, didn't I finish Pokemon before the New Year? Not quite. I've got Pokemon FireRed videos on the way, plus there's one more thing to do in Pokemon Emerald. That's right, I'm going after the former champion. It's time to take on the deadliest Pokemon trainer in Hoenn: Steven.

Saturday, January 7, 2017

Mega Man X3 (Super NES, 1995)

The end of the Super NES trilogy arrives with a bang. This is by far my least favorite of the three as it fixes a lot of what wasn't broken to begin with (while breaking the boss AI). Join me as I slog through it for your amusement.

Friday, January 6, 2017

Mega Man X2 (Super NES, 1994)

A year after the previous game, we got this one. Since I didn't play Mega Man X until about eleven months after it was released, this meant I got to basically go right from the first game to the next. As a result I had the benefit of directly comparing the two, and I'd go so far as to say this is the better of the two. Mega Man X is more appealing in a lot of its designs, and the fortress levels are definitely better, but other than that I prefer Mega Man X2's gameplay and music by a slight edge. They're still essentially tied at the top of the X series for me. This is a game that I can essentially replay at any time and have fun.


Thursday, January 5, 2017

Mega Man: Maverick Hunter X (PSP, 2005)

Another cool PSP game, this one a remake of the first game in the X series. It shows some promise, so it's too bad they didn't continue remaking the X series in this vein. It's 2.5D, like Mega Man X8, with enough changes from the SNES original to make it worth playing.

Wednesday, January 4, 2017

Mega Man X (Super NES, 1993)

I welcome Year of Our Lord 2017 with a quick rewrite of a post that was way too many years in the making.