Holy Crusader Link sets sail for more palaces. I'm surprised Nintendo allowed a religious symbol into these games considering they're the same company that censored "Holy" to be "White" and "Pearl" in some of the Final Fantasy titles.
Saturday, February 20, 2016
Tuesday, February 16, 2016
Time to cover a Zelda game that I sorta skipped over before. If I don't cover it, it'll bother me, so here we go. This one suffers from the same thing that Castlevania 2, Dragon Quest 2, and Final Fantasy 2 on the NES suffered from: It reinvents something that was working fine before, to mixed results at best.
Sunday, February 7, 2016
This was tricky to get working, but I did it. I've played the Super Mario All-Stars remake of this game a number of times, but never the Famicom Disk System original. This...is going to be tough, but it should be interesting regardless. I find this game more fun than the original Super Mario Bros; it's also more accessible than ever since you can get it on the Wii or 3DS Virtual Consoles. Just be prepared for NES-style horizontal button mapping that can't be changed.
Saturday, February 6, 2016
A while back, I took a look at Volume 52 of Nintendo Power, an issue which covered this game in-depth. There I learned that the game has a secret World 9 if you get through all eight standard worlds without using a warp zone. I'd never played the game without using warp zones, so World 9 was news to me and I had to check it out for myself.
Thursday, February 4, 2016
Wednesday, February 3, 2016
Magic Sword is an arcade beat-em-up from early 90's Capcom. They went on to make other (better) medieval-themed beat-em-ups like Knights of the Round and King of Dragons, but this one was a good start. I played it in the arcade a couple times as a kid and it was fun, but I didn't get very far. The Super NES port is easier, so we'll see how I do.