It's August 29th, you know what that means.
AVGN said that "any sane human being would shut this game off after the first stage"
Welp.
It's August 29th, you know what that means.
AVGN said that "any sane human being would shut this game off after the first stage"
Welp.
LJN debuts with a bang. This was featured in one of the first Nintendo Powers I ever looked at, so to this day I still have this perception of the game as being really cool. Time to completely ruin this memory.
Time for me to play a loathsome, shitty game! One that I no doubt would have tried to get if I'd ever had an NES in this era, as I was pretty obsessed with Terminator movies circa 1991-1993. T2 might have been the first movie I ever saw in a theater, not sure. That was a tough act to follow.
In any case, there's a reason why in all these years I never bothered to play any of the basic NES/SNES Terminator games. At this point I've played everything else based on those two movies (Game Boy, Genesis, Robocop Vs Terminator...) so I might as well give these others a spin and see just how terrible they are. I could be playing something good, like Castlevania or Dragon Quest. Instead I'm playing this. Official Nintendo Seal of Quality my ass!
This is a big step up from Circle of the Moon and Harmony of Dissonance. Out of the big six Metroidvanias on GBA and DS that are Symphony-inspired, this is the one that I've always considered the best and the closest to topping Symphony.
The next one, Dawn of Sorrow, is probably also on the same level, I just dock it some points for stylus usage. I could see someone putting that one as the pinnacle of this group as well. And personally I liked Portrait of Ruin the most back when I first played all six (though I do think the Soma games have better world design). There's a lot of good stuff in these six once you get past the iffy first two games. After the next Soma game, there are two more in this Symphony-followup-hexology, and both of them have hot playable leads.
I've got five more 'Vanias I want to cover, so here's the next one. A sort of hybrid sequel/remake of the Famicom original, except this one actually made it to the US. It's the one I've been wanting to play for a long time, since well before I knew the Famicom one even existed. Now I finally get to it. Is it everything I hoped for? Well, uh...it's certainly a game.
This is supposed to be a remake of Castlevania Adventure on the Game Boy, but it really isn't. I mean it handles the same and has the same three tiers of whip strength, but other than that it's notably different. Probably the most different-from-original remake I've ever played that still called itself a remake. At least FFVII Remake followed the same story beats. This one has six stages instead of four and most of the bosses are changed. Well, considering Castlevania Adventure is probably the worst game in the series, it really needed a Rebirth, so let's do this.