#592 Dark
Souls (Playstation 3) – Fall 2015
Now this was the perfect Halloween game, and I basically spent the month of October playing it. Out of the Fromsoft Big Seven (Dark Souls 1-3, Demon Souls, Bloodborne, Sekiro, Elden Ring) this is the one I enjoy revisiting the least; it's dark, grungey, muddy, and just generally the least-sexy of the lot.
That said, it's still one of the best of those games from a world design standpoint. Everything clicks here. After playing the hell out of Bloodborne and Scholar of the First Sin a few months previous, I was willing to go back to PS3 yet again to play what came before.
Wasn't sure what to expect with this one, or how playable it would be with the lower-res, lower-FPS visuals. Well, once I got used to the system downgrade, it was fine, and it very effectively captures the retro vibe of challenging games on the NES, SNES, PS1. It doesn't hold your hand, and it's all about finding your way through an interesting series of interconnected levels. In short, it feels like a GAME, and it steps back and lets you PLAY. Which both seem obvious, but they weren't a given anymore by the 2010's.