This will include the Yakuza games that I've played (which is all of them, but not the original versions of some of them from 20 years ago, just the most current and modern versions of each).
This will include the Yakuza games that I've played (which is all of them, but not the original versions of some of them from 20 years ago, just the most current and modern versions of each).
Rhone gets built up a lot in this game. As well it should be. It takes a lot more to give the audience the same kind of feelings that snow tiling did on the NES almost 40 (Jesus) years ago.
They should have called this MK ULTRA because it's torture.
Originally posted a few years ago, now completely re-written
#581 Fallout: New Vegas (Playstation 3) – Summer 2015
This game has five expansions and they're all great. Each one tells a different story and the game almost takes on a Twilight Zone type episodic feel because of it. I started this one way back in mid-2012 after Fallout 3 and played a lot of it then, but it didn't grab me the same way FO3 did at the time. FO3 has that incredible setting with post-apocalypse Washington DC, while this is less post-apocalyptic and more just a desert. It's got a completely different mood.
This one feels more like a Western, more like Twilight Zone, more like something out of the 1950's. FO3 feels more futuristic, with lasers and whatnot being emphasized while this game errs more towards the classical weapons.
In some ways, more like a Chrono Trigger sequel than Chrono Cross is. A game where you travel through time to various eras of the planet's history to solve problems and put right things that once went wrong. While Lightning is featured heavily in the game's artwork, cases, etc, she takes a backseat to Serah in this one. Serah was more or less the "8th main character" that was never actually playable in FF13, so it makes sense that they'd bring her out for the sequel and make her the focal point.
This game is very, very solid. I liked FF13 more than most people already, but I admit it has numerous flaws. This game managed to fix most of them, and was a rare instance of a developer actually listening to player criticisms. Not many people played it, but the ones who did generally sung its praises.
Today on DQ2: I reclaim the Sigils and all of their buffs, as this super-good game rolls on. Now that I've finished the game in real-time, I'm booking it towards the end on posts.