Today on Episodio Nueve: Ocean, ocean, and more ocean, as I finish off Sigilquest...by convincing mermaids to kiss our heroes. Oh Yeah. Which lips, though? Where exactly do we need to kiss these mermaids?
Wait, so we don't even need to kiss them, we just need to have them press their lips against ours. Scissor me timbers!
...what am I even talking about, they have no lower half. Regardless, everyone knows that mermaids are sumptuous creatures.
All of this is to get our ship equipped with the ability to go full submersible and travel underwater. We're at the mercy of these mermaids, though. Fully at their mercy, putty in their hands.
Elaine: "In my hands, nothing turns to putty."
Midenhall now gets to strum Elaine's strings while everyone else looks on and Cannock wonders why it isn't him. Because you aren't the Main Guy, silly. This is a Japanese game, so try being the mute protagonist and you'll get all the women throwing themselves your way.
He uh...can't get much closer here. Any closer and he'll poke his eye on the pointy nipples of her perky melons.
Oh My God, they're making out.
Moonbrooke is finding all of this a little too stimulating, and wants to be next.
ENOUGH, YUJI! We told you no lesbianism in these HD2D games!
YUJI!!
Yuji Horii: "IT'S HAPPENING! HAW!"
......nevermind, they make sure to note that the Moonbrooke kissing is only ON THE HAND, YOU GUYS.
Thank the heavens? Are you daft, Cannock? Get in there and give that woman some tongue!
I'm sorry, can we get another shot of that mermaid statue?
Moving on, more mermaid statues await in Mersea, the domain of the mermaid tribe.
Elaine and her.... roommate? are reunited, and get cozy.
............
We should go. I'm pretty sure they're gonna have sex...somehow.
I tried to stay at the Mersea Inn while I was here, but it was shaking uncontrollably and there was a lot of moaning, so I just left.
All of this mermaid madness results in the boat now being able to submerge and traverse the undersea world, which definitely was NOT in any other versions of the game. This is more like something you'd find in Breath of Fire.
We have to keep Shields up at all times down here, so we have to creep along at Impulse Power.
Note: All of my Star Trek references are because of my love for things like TNG and DS9. I'm not doing that to promote that new show that just came out and the infantilization of Trek and its characters. All I have to say about the new show is that the Captain must have hemorrhoids to not be able to sit in a captain's chair with normalcy and respect for the post.
There are lots of enemies to fight down here, and they're tougher than surface boat enemies. Other than that, there isn't much to see in the undersea world. Later you get the deep diving ability (you don't WANT to know what you have to do with the mermaids to get that one) and things get a bit more interesting since there are a lot of sparkly loot piles at the lowest levels of the ocean.
Doesn't take long for more trouble to arise, as the undersea mermaids are under attack by these weird Sahagin-looking things.
Sahagin?: "Our time has come!"
Morgan Freeman V.O.: "Their time...had not come."
Turns out the leader of this motley crew is the fourth of Hargon's four generals. The new one, Mariella. I guess the devs decided the villain lineup was too much of a sausage-fest. Well, the party got a fourth member, why not Hargon's goons.
Mariella - who is pretty weird-ass but I'll get to that later - takes off quickly, leaving our heroes to fight the next boss:
::checks notes:: ...Toadtalitarian.
This was the toughest boss in a while, and nearly wiped out my group, so I should have stopped rolling around laughing and taken him seriously sooner.
Oh my God, the toad boss all sprawled-out...I can't
Mariella sods off and the hilarity ends, as Sasha points out that Hargon's forces seem to have zero desire to actually work together with anybody, it's everyone out for themselves.
Mersea is saved, and I get the MAGIC KEY.
That thing was LONG overdue. It isn't the Ultimate Key just yet, but now I can open all those blue chests and get some actual good loot.
The Dream-Whisperer now gives our heroes a history lesson, which is also good if you're the one person who is playing this without playing either DQIII or DQI first.
Wait a minute... Erdrick made the Sigils? I thought the descendant in DQI made the Sigils? They weren't even in DQIII. I guess she's just referring to either guy as Erdrick since it's a title at this point.
Elsewhere in the Faerie Palace, this one faerie tasks our heroes with finding a bunch of memory-clouds that are floating around under the ocean. Find them all and it unlocks a postgame dungeon. It's an...odd sidequest, but I'll finish it after I take out Hargon.
I can get some of them now, but the majority need to wait. There are seven or so altogether.
They're all on the ocean floor, and some are in the deep parts I can't get to yet.
Each memory gives you a bit of history, before being sent back to the Faerie Palace for keeping.
The Faerie Palace also has some new equipment to buy, at this merchant hidden in the back to make sure they never get any of those customer people. The Sage's Staff is real nice, but good luck affording it.
Moving on, the next boss is just a straight-up boar-man.
He's flanked by minions, as bosses in this game tend to be. When I was a kid, one of the things that attracted me to RPGs to begin with was boss fights where the boss had minions, and one minion would heal and the other would debuff or whatnot, and you had to figure out which to go after. Chrono Trigger (post...not here) did this quite a bit.
Mariella is really focused on taking over the undersea world, because she's too lame to compete with the three other generals on taking over the surface world. What even is she? A doll with a cage for a body? The Persona series is THAT way!
Next boss is the Sinister Minister, of wrestling fame. Just a procession of bosses at this point, beating our heroes down.
They find out the name of the last of the generals: Pazuzu. He's hellbent on overthrowing the others and getting their power, and the feeling is mutual.
Indeed, it's a real motley crew. At least with Zoma and the Dragonlord the land had stablity. Now it's just a mess of in-fighting demon armies and towns randomly getting leveled.
The Water Sigil increases the effects of items. Not sure if this is an overall passive effect, or if it gives them the ability to critical the way spells and abilities now can (which would be in line with the other Sigils). Inclined to think it's a passive, based on the wording, ("The Water Sigil amplifies the effects of some items") but I don't really ever use items in this game so I'm not sure.
Four Sigils down, one to go, with only the Soul Sigil remaining. The most interesting one.
That's it for today, next up is the finale more or less. Before we go...
I got the Scroll of Puff-Puff, and for some reason Midenhall can learn it and Sasha can't?
This is an entirely different ability depending on who you give it to, so to get the "collect all abilities" trophy you need to find two of these.
If Midenhall gives an enemy a Puffie, it does significant damage at basically no MP cost. A good alternative to attacking if his weapon isn't good. So basically, his Puffing is so bad that it just damages things.
If Moonbrooke gives the enemy a succulent, passionate Puffie, it just confuses them because their eyes roll back into their head like The Undertaker.
Quite frankly, the Midenhall version of the ability is more useful. Doubt I'll be using either much, though.
More advice from our squad. Sailormoon Says has nothing on these guys. If one doesn't believe in oneself, nobody else is going to believe in them either, that's true.












































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