Thursday, December 6, 2012

Gun Nac (NES, 1990)

And now for something completely different. Gun Nac is a classic NES shooter probably most recognizable for having some of the weirdest enemies in the history of the genre. Such internet luminaries as the Happy Video Game Nerd and Motherfucker Mike have sung the praises of this little-known game. What's all the fuss about? I set out to see for myself. Get ready for vicious attack-carrots and all kinds of insanity to ensue OMG THIS GAME IS AWESOME

An artificial sun? Why not a regular sun? Did Gokou's father invent this in his laboor-atory?

What the shit? I don't know what this is supposed to be, but it looks like a sad fish who probably just wants to go home. The hell do they have animals in the factory in the first place? I say these people deserve to be attacked by undead product-fish!

The SPACE POLICE are summoned to get the job done. And By God, the SPACE POLICE take no prisoners!

...Wait, what the shit? Is that a giant rabbit? In any case, our hero is swinging into action to repel the... uh... invasion of giant rabbits. This game may be a predecessor to Solar Striker on the GB and Space Megaforce on the SNES (which is the greatest shooter ever made, most likely) but it doesn't seem like it from the "plot". Those games were super serious.


"See anything you like?" ...No. No I do not.

The top-down shooter begins, as I take on THE BUNNY MACHINE. My vast experience playing Space Megaforce is serving me well here, as I blew through the first level easily.

This game has a lot going on onscreen for an NES game. As the game progresses and everything starts moving faster, it becomes very difficult to avoid all of the projectiles flying around.
Next boss is what appears to be a naked golden man. The hobos are out of control here in the peaceful nation of the artificial sun.

Check it out, it's a mermaid. While normally mermaids are a cause for celebration (and perhaps boners), in this game they're vicious attack mermaids.

Back in space, Gun Nac locks horns with... some kind of tree monster that looks like a refugee from Majora's Mask.

I...I'm speechless. Yes, this is a boss.
Have some flame-thrower, fiend! I am THE SPACE POLICE!

The level seven boss is... the moon. What's he smiling about? At times this game seems like it's trying to compete with Parodius. Since I'm near the end of this look, let's talk about the difficulty. Rather than a learning curve, this game has a Learning Staircase. The game has eight levels in it. The first three are really easy. Four and five are tough, then six-seven-eight completely whoop your ass. Took me a while to take those down.

The final boss has no less than two forms, naturally. The first is... some kind of weird Metroid hybrid thing.

Second form is a Xenomorph Queen Head. This fight was a complete mess. I was down to no powerups and had to resort to spamming bombs on him until I'd run out, die, and repeat. Had one or two lives left when he fell. I'm sure someone out there beat this without taking a hit. I am not that person. By far the most difficult part of this game is the final boss, a common trope from the era. In any case, I win, and...

Wait, what? Who is this guy? Is he the one behind the invasion? Were they planning a sequel? We will never know.
With the peaceful nation of seven-planet Japan saved, there is only one thing to do.


  1. Hmm... Looks like a good game. I've never heard of this game before, but I really like shoot-'em-ups... Now, if only it were a 2-player cooperative game...

    1. You should check out Space Megaforce for the SNES. It's similar to this game, but far superior. It might even have a two-player mode, I can't recall. I'll do a post on it one of these weeks.

  2. Replies
    1. Hahaha. I think that ending screen is a pretty good reward. Bunnies don't seem destructive to us city folk, but I hear they mercilessly wreck gardens.

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