Showing posts with label Mega Man ZX. Show all posts
Showing posts with label Mega Man ZX. Show all posts

Saturday, December 31, 2022

Mega Man ZX: Advent (Nintendo DS, 2007)

 

The last ZX game is a little bit divisive. Some people like it, some don't like it at all. I think it's a step up from the previous game just because you don't get lost nearly as much. However, there are some big downgrades here. The voice acting is horrendous and the transformations / special weapons tend to not be as good as the previous game.

Regardless, for the Eleventh (My God) Day of Christmas I took a stab at it for the second time ever, let's go.

Friday, December 30, 2022

Mega Man ZX (Nintendo DS, 2006)

 

On the tenth day of Christmas... MORE MEGA MAN. This is the followup to the Mega Man Zero games. It's sort of MMZ5, but not. Plays similarly, but on newer and stronger hardware. Unfortunately this game has a lot of problems. I played it once before, in 2010 or so, and it depressed me.

Sunday, August 29, 2010

Game Review: Mega Man ZX

Mega Man ZX

Where Mega Men go to die


Nintendo DS, 2006

Publisher: Capcom

Developer: Inti Creates

Time to Complete: 3-8 hours


Mega Man ZX is the first semi-traditional Mega Man on the Nintendo DS. Following in the footsteps of Mega Man, Mega Man X, and Mega Man Zero, this is an action game through and through. Like the X series and Zero series, this is a fast-paced game with lots of dashing around and elemental-themed mecha-animal bosses. The problem is that the Mega Man X control setup and formula has gotten worse with every successive iteration, and at this point I don't think Capcom really knows what they're doing with it. Still, as someone who loves Mega Man games almost as much as most of my generation loves pretending they're tough because they sometimes watch UFC, I had to give it a try.