I have a theory that this game was intended to be a replacement for Street Fighter 1. Every generation of this series has gotten a distinct "era" with multiple revisions...except the first one, which is a bit of a lost game and lost era. The project head for Street Fighter 1 left the company soon after to work on SNK's Fatal Fury, and the new showrunners made Street Fighter 2. I think that said showrunners wanted to make their own "origin gen" to replace SF1, and thus Street Fighter Alpha (or Street Fighter Zero in Japan) was born.
As a result, this game is pretty interesting to me, as a re-creation of the genesis of the series. Much like SF1, Ryu's story mode in this game is his journey to defeat Sagat (and along the way, his understudy Adon). We also get SF1 characters like Birdie. It's basically them going back and making a "Street Fighter Generation 1" that actually meets its potential.
The iconic intro attract screen shows Ryu and Ken squaring off during a thunderstorm.
This one took me a very long time to actually play - I didn't until like 2023, and it was probably the last game that I got to in the series. It never got a Super NES port (Alpha 2 did, though, which is funny) and that pretty much guaranteed that I didn't get to it until it landed on some modern collections.
Let me go back and see when I played all of the SFs...
#9 Super
Street Fighter 2 (Super NES) – Fall 1994
#587 Street
Fighter 4 (Playstation 3) – Fall 2015
#588 Street
Fighter 2 (Super NES) – Fall 2015
#589 Street
Fighter 2 Turbo (Super NES) – Fall 2015
#614 Street
Fighter 3: Third Strike (Playstation 2) – Winter 2016
#615 Street
Fighter Alpha 2 (Super NES) – Winter 2016
#616 Street
Fighter Alpha 3 (Playstation) – Winter 2016
#617 Street
Fighter EX Plus Alpha (Playstation) – Winter 2016
#628 Street
Fighter 5 (Playstation 4) – Summer 2016
#936 Street
Fighter Alpha (Playstation) - April 2023
#937 Street
Fighter One (Arcade/Mugen) - April 2023
#995 Street Fighter 6 (Playstation 5) - January 2024
Yeah, as I thought, most of my Street Fightering was later years. I probably didn't give much thought to the series in the time between 1994 and 2015.
It's a little surprising that the only SF2 characters to appear here are Ryu, Ken, Chun-Li, and Sagat. From there we have several Final Fight characters and several SF1 characters. They left room for one hidden character, who I'm going to guess is M. Bison. Pretty sure he's a hidden boss, at least. However, this game (and SF1) is Sagat's only chance to shine as the final boss, so let's let him have his moment.
In SF1, Adon was always the second-to-last boss, as Sagat's understudy. He's pretty much Sagat Jr in fighting style, but he doesn't have all the TIGER fireballs.
It's no coincidence that you fight him in the same stage as Sagat. Given how sure I am that this was intended to replace SF1, it's surprising that Adon isn't the penultimate battle; then again, giving that spot to Ken makes a lot of sense. It looks like the penultimate fight is the character's main rival, then the final fight is Sagat (unless you ARE Sagat, in which case it's Ryu).
Adon attacks with his own Flash Kick style move. Blocking results in a really appealing block sound in this game. It is far more intuitive to back away to block than it is pressing a button like in the Mortal Kombat series. That one difference in particular is probably what makes this series far more playable to me. The only reason I was always more of a Kombat fan is because the characters and story were more interesting. However at this point I might even lean towards the SF series, based mainly on how good the animation is and how appealing everything looks and plays.
Check out the animation on this throw. In the martial arts world we call this throw the "Happy Fun Ride" because it's so rough to take during training.
Hadokens used to be hard for me to pull off back in the 90's, so I preferred the "forward forward high punch" style moves of the MKs. However now I really like Hadokens and the input for them. Just needed some better controllers that actually worked for it.
...it's still almost impossible to do one of these in SF1 though. I can try 20 times and might succeed once or twice.
Not the case here, every attempt pretty much fires one. HOWEVER, I ran into issues trying to do a Super Hadoken (do the motion twice before hitting punch). Usually it would either make me do a Shoryuken, or it would jump (somehow). So if I can't reliably do the super moves, then they're still a detriment.
One of the big similarities this has with SF1: After every fight, you see a big character portrait and the character says something.
Chun-Li checking her shoe while keeping an eye on the opponent.
I've never been a huge Chun-Li player. She has a nice fireball. Definitely preferred Sonya. Growing up, all things SF got compared to MK...
Next fight is Charlie, a new addition to the series.
He fights a lot like Guile, dishing out the Flash Kick that I couldn't pull off in Street Fighter 2 for Game Boy.
He also has the SONIC BOOM~!
So he's basically Guile. Why not just include Guile? I think leaving him out of this game might be the moment where Ryu was solidified as the main character over him. During the SF2 era I feel like kids were very divided on whether the main character was Guile or Ryu. If anything, Ken is the co-main along with Ryu and also ahead of Guile in the overall series.
Rose is another new character. I think she's supposed to be a villain.
She has a cool energy slash, but more importantly, her stage music is BONKERS.
It's a short loop, but Good God. Capcom music in the mid-90's was on another level. I can hear some Mega Man vibes in this, mainly Mega Man 8 and Mega Man X5.
Rose has an elegant leap.
Also an elegant leaping kick. This game is a screenshotter's delight, like I said.
Not as much of a delight is Birdie here, another Street Fighter 1 combatant. He's pretty much the Zangief of both this game and that game.
I defeat him by SWEEPING THE LEG and quickly move on. I have a feeling the SFA1 roster wasn't very popular compared to SF2. There's a reason guys like Birdie were left in SF1 before this, and Rose/Charlie also both seem like characters the fanbase wouldn't like. We haven't even gotten Dan yet...
Guy, of Final Fight fame. This guy is the real deal. He's probably just as tough as Ryu, in the Capcom universe canon. Him getting cut from the American SNES version of Final Fight was a damn crime, but it also gave him a mythical status he might not have had otherwise.
Dueling kicks! These animations are insanely good. I like Killer Instinct, but the visuals of SFA have aged much much better than KI's pre-rendered ACM graphics.
Guy: "LET'S SEE YOU DAAAANCE SUCKA YOU GOT NOTHIN' ON ME"
I finally end Guy's onslaught with a well-placed jumping fierce punch that knocks him out of his shoes.
These animations are so good that you can practically feel the impact of attacks. Street Fighter Alpha isn't just a Warrior's Dream, it is also a screenshot-taker's dream.
Ryu poses after the fight and says hi to the girls watching the fight. ...naw, I kid, he's a Japanese game protagonist, he doesn't notice or talk to girls.
I never fought Sodom in this run, for some reason. Here he is:
Like Guy, he's from Final Fight. His big move is this dash-uppercut with a sai, something that gave me actual grief as a kid. He's a total roadblock at the end of level 2 of Final Fight, and the biggest difficulty jump in the entire game. Get past him and the rest of the game isn't too bad.
Ryu's penultimate opponent is his main rival, Ken. It's the duel from the intro. ...is that a young Dee Jay in the background? Pretty sure that yes, it is supposed to be. How many guys wear orange pants on purpose?
Ken throws a Hadoken...but he misses and takes out Dee Jay! Dammit Ken! Stop killing onlookers!
Ryu finally puts Ken away with the deadliest of moves: Sweeping the leg.
This is it, Street Fighter 1's final battle, the big boss fight where it all began.
Sagat already has a giant scar on his chest, and makes reference to how Ryu injured him in a previous battle. So this game isn't cancelling out SF1 entirely; SF1 still happened. This is just replacing it as "Gen 1" in terms of the story and...being worth playing.
Sagat dwarfs his opponents, and LOOKS like a final boss. Having him as the second to last fight in SF2 stands out more when considering his initial villain status. It's a bit like Shang Tsung in MK2.
Sagat's Tiger Uppercut looks awesome, especially the Super version.
While Guy and Ken were tough, Sagat takes it to another level, and hands me a few losses.
I get one over on him by sweeping the leg, but what I'd really like to do is use this super meter to dish out some Super Hadokens. After many tries, I finally got one to fire:
POINT BLANK SUPER HADOKEN
Another sweeping of the leg is what is needed to finish the job. And remember, re-stomp that groin.
Ryu then says that a true warrior fights with skill, not anger. That's easy for him to say when he's been the winner of both his meetings with Sagat.
And what's it, that's the game that effectively replaces and obsoletes SF1 as the series prequel. And boy, does it. I find this game more fun than SF2 in a lot of ways. The music is off the wall good, the visuals are appealing and hold up, and the animation means every still shot ends up looking great.
They went on to use this as a launching point for a whole "prequel gen" in the vein of the Metroid Prime series, and it got two sequels. Back in the 90's I just thought these were more SF2 variants so I didn't bother playing SFA2 (despite it getting a SNES port). The Alpha trilogy becomes a thing of its own, and the third one actually came out after SF3.
At some point I'm going to do more of these, probably much sooner than later. All these versions of Street Fighter 2 are wild, though. To try and tell them apart, I'm taking a quick look at Hadokens through the ages:
Street Fighter 2
Street Fighter 2: Champion Edition (Ported to the Sega Genesis as SF2 Special Champion Edition)
Street Fighter 2: Hyper Fighting (Ported to the Super NES as SF2 Turbo)
Super Street Fighter 2
Super Street Fighter 2 Turbo
My God, and I thought Mortal Kombat 3 had too many variations.
More of this series later.
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