#239 Dragon Ball Z Budokai Tenkaichi (Playstation 2) – Winter 2006
Another good DBZ game that I can't remember much of. I think there were a couple more Budokais between the first one I played (end of 2002) and this one. I remember being super stoked about this one and telling people about it and them not knowing what I was talking about. It's a 3D fighting game and probably heralded the latest step forward for DBZ games because it played extremely well. I don't think I did much with this, and mostly remember Tenkaichi 2 being the really awesome one that I spent a lot of time with a few years later.
Thing I Missed: At this point I had a driver's license so the era of "reading the instruction booklet in the passenger seat on the drive back from the game store" was completely over. Which is both good and bad. That era was pretty nice, but so is having a car.
#240 Super Bomberman (Super NES) – Winter 2006
Don't remember much about this, just that I didn't like it as much as Super Bomberman 2 years earlier. It's more rudimentary in comparison. Either way, it's Bomberman. You can't really go wrong with this series. I was most likely going back to finish this for completion's sake. My OCD kinda goes off when I play the second game in a series but not the first. Hell, I've been staying away from Nier Automata for six years because I wanted to play the predecessor first.
Note: You CAN go wrong with this series. Out of curiosity recently I tried playing the two NES Bombermen. While Bomberman 2 seems decent and in-line with the later SNES games (just more rudimentary), the original Bomberman verges on unplayable due to having a very unforgiving timer. Even level 1 was a PITA and I didn't get very far. Think I'll just stick to the SNES games.
#241 Phantasy Star 1 (Sega Master System) – Spring 2006
Here we go, now this is something I remember well. I love this game and it's easily my favorite of the series besides Phantasy Star 4. If you put this series up against, say, FF and DQ, I think this first game could hang with their first games and maybe even take first place. (It did come along later, but yeah)
It's a fairly basic game, and I'm not the biggest fan of the "3D maze dungeon where all the walls look the same" that was also used by some early Ultimas. However, the game has memorable characters, memorable villains, and is just plain fun. It also ties into PS4 really well and functions as a solid prequel to play before that game. PS2 is also a prequel game but it has less to do with PS4, and is a lot longer and more tedious, so I'm not sure about that one.
Either way, outstanding introduction to the series here and I liked it a lot. Too bad I've never replayed it and don't really have a reason to, so it's pretty much just relegated to the memory banks.
#242 Phantasy Star 2 (Sega Genesis) – Spring 2006
I've got mixed feelings on this one. I said it was long and tedious, but it's also a decent game in general. A lot of the mechanics PS4 uses started in this one, and it plays well. The main problem is the dungeons, which tend to be sprawling mazes that go on for way way WAY too long. Those certainly hurt the replayability.
#243 Phantasy Star 3 (Sega Genesis) – Spring 2006
And here we've got the one made by the B-Team. It's pretty bad. It does the "generations" system also used by Dragon Quest V and Romancing SaGa II where you're basically playing as several generations of characters as time goes by. However it does it worse than those two games, and there's really zero change in the world as time progresses. You'll find people 50 years down the line still doing the same things and still the same age. Very little attention to detail in this game.
Un-Fondest Memory: The giant towns where all the buildings were spaced way out from one another, forcing you to walk a lot to even go to an inn or shop. Or maybe the weird enemy designs. Or maybe the fact that the generational characters pretty much had no differences besides their hair colors.
#244 Sword of Mana (Game Boy Advance) – Spring 2006
Remake of Final Fantasy Adventure that goes off in new directions and takes great liberties, with a Legend of Mana "Precious Moments doll" artstyle which isn't my favorite. I prefer the Adventures of Mana remake that came along in the late 2010's and follows the original Seiken Densetsu game a lot more closely while giving it bright colors and HD visuals. Regardless, this was a cool game in its day and I enjoyed it.
Posts HERE.
#245 Yoshi's Safari (Super NES) – Spring 2006
At this point I realized Super Scope games were playable in emulator via a mouse. This unlocked several games I was really pumped to check out. The first one I went for was Yoshi's Safari, which shows the power of Mario to draw you in. It isn't the best Super Scope game or anything but it's got all kinds of iconic Mario foes. I would have loved this and probably played it for dozens of hours back in 1992. Crazy that I played it first, before even...
#246 T2: The Arcade Game (Super NES) – Spring 2006
...this rad to the max arcade port of something I was mildly obsessed with in the 90's. I loved this game in the arcades, though I did get rattled the first time I played it. Once I got over that, I kept going back to try and progress in the game. I never made it past the first level in the arcade, but in this home version and with quarters out of the equation, I was able to finally play the whole thing. Was surprised at how short it actually was.
Toughest Part: Stage 3. This is about the halfway point of the game and it's easily the toughest thing the game serves up. You're defending Connor's truck against an onslaught of gold terminators that can run at like 50 MPH. I bet everyone remembers this level, and it seemed like nobody could get past it in the arcade, so it may as well have been the endgame.
Post HERE.
Much like Fusion, I waited like two years to actually get to this game. Very surprising in retrospect. I get waiting a while on Zeldas or RPGs, but these Metroid games are just a few hours long. You'd think I'd be pouncing on them, given my connection to the series.
In any case, this remakes the first game in the series and it's a damn fine Metroid game, one of the best. Totally obsoletes the NES original, to the point that I've only replayed that game once since this one popped into existence. The only real issues with it are that it's short and pretty easy, and not really something I tend to replay.
Post HERE.
#248 Advance Wars (Game Boy Advance) – Summer 2006
Very cool Fire Emblem style strategy game where you command various units to capture resource points, gain control over maps, and win battles. It's got a great soundtrack and the story is intriguing: Several nations are at war because a shadowy group has been manipulating events behind the scenes to turn them against each other.
Eventually (like, the last two battles or so) the shadowy group is uncovered and it's the Black Hole Nation, a formidable power that has been growing unbeknownst to the main nations. In the next game you're basically fighting Black Hole from the get-go, and I tend to prefer the sequel for that reason.
#249 Advance Wars 2 (Game Boy Advance) – Summer 2006
Basically the same game, just bigger and better. It's compulsively playable and fun, and they did a great job converting the Fire Emblem format into a more modern war/strategy game. It has kind of a rock/paper/scissors design like an FE game, except there are like 15 types of units that go around in a circle and have various strengths and weaknesses to others. So in that sense I guess it's kinda like a Pokemon game as well. If anyone were going to play any game from this series I would say the second is the way to go.
#250 World of Warcraft (PC) - Summer 2006
I think this is the second and final MMO to make it onto the list. This is a pretty big one because I revisited it a bunch of times over the years to play new expansions and sometimes just replay old ones. It fell off with me by the end of the 2010's (along with everyone else, it seems like) but I popped onto this game many times over the years in short bursts.
The first burst was in 2006 and that's when I played it the most. A bunch of friends were playing it and crowing endlessly about the game and how I had to get it and join their guild, then when I finally got the game, they like all quit within 3 weeks or so. Well, like 8 out of 10 of them anyway. So that was pretty lame.
The Burning Crusade expansion was in January 2007 and I played on and off up until a couple months into that. Think I was subbed for like 9 months straight altogether in that first run. It was a good time, especially early on when the game was still really mysterious and interesting.
I really fell off with it when I revisited it again at later points and realized how damn easy the game actually is. By the WOTLK expansion I could run into a pack of 5-6 enemies as a mage and AOE them down before they killed me, by spamming one button. At one point I even tried taking gear off just so enemies in leveling content would present some kind of actual threat. The easy-fication of WoW really kinda killed it, because what's the point of micromanaging and being a badass when nothing poses any threat whatsoever?
Posts HERE.
#251 Battleclash (Super NES) – Summer 2006
Back to the Super Scope to knock off the other two games I was interested in. And lo and behold, what we have here are what might be the two best "light gun" games ever on home consoles. Definitely the best up to this point. Battleclash is tremendous. The whole game is just boss fights with giant mechs, one after another, no big whoop. Each one has its own strengths and weaknesses.
Fun Fact: This game was designed by members of Nintendo R&D1, who had made previous similar games like Duck Hunt. Maybe that's why it's so good?
Fondest Memory: The same one everyone has, that first fight with hulking green robot Garam. That dude is so iconic that Garam MK2 was the first fight in the sequel.
Favorite Mech Boss: Probably Ivan, the giant spider mech. Of course the Russian pilot would be the one with the largest mech in the game. 2nd place probably goes to Schneider, the efficient silver German mech with drill arms. That thing was pretty stylish. Hell, ALL of the bosses in this game are stylish. The sequel is even better in that regard.
#252 Metal Combat: Falcon's Revenge (Super NES) - Summer 2006
While Battleclash mostly stuck to Earth, this sequel takes you on a tour of the entire solar system to fight all kinds of bad-ass mechs. The villain Anubis and his mech Thanatos is one of the more memorable mechs in the history of mech games, as is the winged archangel mech Spika.
In a way I think this game was kind of the predecessor of things like Zone of the Enders that captured the same vibe. Unfortunately it loses a lot if you play it on emulator with a mouse (compared to playing it on a TV with a Super Scope, which isn't exactly all that feasible anymore). Still a cool game to play regardless.
Favorite Mech Boss: Viscount, the gold knight mech with a shield and a bazooka. Probably the best fight in the game and also the one that springs to mind when I think of the sequel.
Fondest Memory: Reading about the game in magazines, over a decade before I ever got around to playing it. The mech designs were awesome and I knew the names of all of them.
#253 Doom 2 (Game Boy Advance) – Summer 2006
Much later I finished the PC version, which is pretty much identical (just way, way, WAY nicer to look at) and it won't be on the list because it's basically the exact same game in different resolution. Back in the day though, for whatever reason, I decided to play this on the GBA, so it was a bit of a low-res mess like the first game on the SNES. I find it to be a far inferior game to the first one for a variety of reasons. Not a lot else to say about this one except that I was chipping at it for a while, doing like a stage every couple days, until I eventually got to the end. I also remember playing this a lot on emulator during breaks at work, alongside Phantasy Star 2, earlier in the year.
#254 Castlevania 2: Belmont's Revenge (Game Boy) – Fall 2006
Huge improvement over the previous game in the series to say the least. It uses the same slow game engine, but a few design tweaks make all the difference. You don't lose your weapon powerups when you get hit like you did in Castlevania Adventure, so your powerups actually persist and get to be useful. It also adds special weapons like throwing axes, which were glaringly absent from the first game. Add in level design that actually makes sense with these controls (compared to the awful level design in the first game) and a stage select, and you have a game actually worthy of the 'Vania pedigree. This is the best of the three Game Boy 'Vanias by a country mile.
Also, it's a little bit on the intangible side, but the game also has a lot of heart and soul. Like you can tell they really put a lot into this one. The only real downside to it is that the game is really, really hard. However it's hard in that normal 'Vania way where it's tough but fair and you can keep trying until you get it. Rather than the previous game which was full of cheap deaths. This one absolutely annihilates its predecessor. Unfortunately the third and final Game Boy 'Vania is more like the first one than the second, but it is what it is and it's passable.
Post HERE.
#255 Kirby Super Star (Super NES) – Fall 2006
Very surprising that it took me a full eight years after discovering emulation to get back to one of my most-wanted SNES games. This one was touted as a bunch of games in one, but when it came down to it, it was more like one big Kirby game with a lot of variety.
The Great Cave Offensive is as close as we're probably ever gonna get to a Kirby RPG.
I'd say even now this game probably stands the test of time as the best Kirby game out there (including any remakes it got, which I haven't played).
Posts HERE.
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