Thursday, October 9, 2025

Mystic Ark, Part 9 - Colossus

 

 The next world is the "Giant World", so-named because it's home to a colossus. Other than that it looks a lot like Ticondera. Definitely the most "normal" of the worlds so far. I thought the game was finally finding its footing, but unfortunately, this world is home to the most annoying dungeons in the entire game. At least I'm doing actual dungeoneering, I guess, and not fetching kitty litter to make local 6 year olds like me or something.

Originally posted over 2013-2014, now remastered for 2025


Hill Giants appear as regular enemies here. They're tougher than most regular enemies up to this point, but they aren't as bad as they look.

 Remul's father is saved in the first room of the local dungeon, but that's only the beginning of the horror that is the Giant World. It's home to the two most annoying dungeons in the game.

 This is the first one. Can't see it, but there are constant wind gusts pushing you southward. Have to rely on rocks to keep you from tumbling back to the beginning of the dungeon, and it's quite frustrating.

 At the end is a stone monument that foretells of...

 ...the coming of the giant. Birds take off en-masse as thuds echo across the land.

 My God. It's a gigantic dwarf. Did Olvan mate with a redwood tree to produce this beast?

 It towers over the local towns and proceeds to walk over them. So, did I just unleash this giant? It kinda seems that way.

 The next area... is a pile of the finest Bolivian nasal dust, waiting to be snorted by the giant.

::Miami Vice theme plays::

 At the top of the mountain, Remeer gets knocked out by... something. Not too sure what's going on at this point...

 Luckily, he wakes up in a new town called Qum.

 Apparently the giant "buried the town in white sand", according to the townspeople.

"Uh... I think that's Qum, you guys. Yeah...yeah, that's Qum."

 Time for the other most annoying dungeon in the game. This tower goes on and on, and gets confusing fast.

 There are a lot of these panels that transport you from one area to another. These show up in a lot of Enix games from the era.

 Mini-boss fight! This one is over quickly. Not sure what the hell it's supposed to be, either.

 Moments later, we get another mini-boss fight.

 These two Mimics aren't as friendly as the ones earlier, but again, not a very difficult fight.

 What follows is a sand-maze where you choose a direction and get propelled in that direction.

 Yet more mini-bosses. Have to fight this one a number of times to unlock various passages in these tunnels.

 It's another easy one, but it looks cool at least.

 The game is pretty much nonstop minibosses at this point in time. Given the relative lack of action in so many of the earlier areas, it's refreshing.

 Here's the aptly-named Clone. This fight isn't too bad either, which is good because you have to fight a bunch more of these guys a little later.

 After hitting a switch in the basement, you have to trek up to the top of the tower to shut down the Giant.
 
 Because... this. The big goal here is just to save the people from the Giant, and since we can't fight it...

 All this talk of Giants and Towers is really reminding me of Final Fantasy IV. Funny how the last area of the previous world was a glass dungeon straight out of that game.

 The last several rooms of the tower are super-annoying corridors where you have to fight the Clone over and over again.

At the top of the tower is the guy that all of the clones spawned from...

 ...and he's a total badass. Most difficult boss in the game so far, aside from maybe the Death Knights. His offensive power isn't as high as theirs, but he has a huge amount of HP and defense. Can heal himself too, which means this fight goes on for a while. For the first time in the entire game so far I ran the risk of running out of MP during this fight.

 Hit the last switch, and the Giant is disabled. Or something. I expected it to keel over, but instead...

 ...it just sulks back into the ocean. Well, that works.

 The people of the Giant World are thrilled at this development, and reward Remeer with what he came for.

 ...the fifth Ark? Already? Whoa.

 This Ark makes one character resistant to status effects. I put it on Remeer.

Back to the Shrine. The entrance to World 6 is a sketch hanging on the wall.

This is the Dark World. What lurks here? Find out, on the next exciting episode of Mystic Ark.




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