Previously on Lufia III... I got crushed by Gades. After much Hi-Bomb farming, now I go back and try to win. Will I succeed, and will Seena be something resembling tolerable?
Tuesday, December 9, 2014
Sunday, December 7, 2014
Lufia: The Legend Returns (Game Boy Color, 2001)
Five years after Lufia 2, we finally got the third installment in this series. Originally, this was supposed to be a Playstation 1 game. One can only imagine the possibilities there. It would have likely been much more like the previous games, and perhaps we would have found out what the deal was with Arek. Instead, for various reasons we got a portable Lufia 3 for the Game Boy Color, and... it isn't very good. It certainly isn't at the level of the previous games, though it gets decent enough to be considered passable for a portable RPG.
The system downgrade may have had a negative effect on the design team's inspiration, as the design of this game seems like it was meant for a series gaiden rather than the next numbered installment; the developers even avoided putting a "3" in the official title.
This game takes place a hundred years after Lufia 1, and two hundred years after Lufia 2. Let's get to it.
Wednesday, December 3, 2014
Monday, December 1, 2014
Lufia II: Rise of the Sinistrals Finale - Balder and the Mistletoe
Previously on Lufia II, our heroes killed Gades several times. Unfortunately, he then became more powerful than they can possibly imagine. Also, we learned the truth about Iris: The carpet does not in fact match the drapes.
Saturday, November 29, 2014
Wednesday, November 26, 2014
Friday, November 14, 2014
Wednesday, November 12, 2014
Blazing Lazers (Turbografx-16, 1989)
The final game of Shooter Week is a legendary, revered, beloved retro shooter. It's from Hudson Soft rather than Compile, but it sure does have a lot in common with the Aleste series. Mainly Super Aleste, which this game is closer to than any of the other shooters that I've played this week. That's right, I had to go to the Turbografx-16 (a system I've never played anything on before) to find a game that might be on par with my beloved Space Megaforce. I'd still put this game in second-place, but it isn't far off.
Monday, November 10, 2014
Super R-Type (Super NES, 1991)
Time for one of my favorite SNES shooters. The R-Type series, from Irem, was sorta the Ross Perot of the shooter universe circa the 1990s. Not as popular or well-known as Gradius and not as beloved by the hardcore as the vertical Compile games. It spans five games (that I know of...there may be more) and while it's side-scrolling, it has a number of innovations that set it apart from (and even surpass at times) the Gradius games.
Sunday, November 9, 2014
Gradius 3 (Super NES, 1991)
One of the Super NES's coolest launch titles, and one of Konami's many fine moments. That said, it's not without problems. Shooter Week rolls on!
Saturday, November 8, 2014
Gradius Galaxies (Game Boy Advance, 2001)
I've come to the conclusion that Konami shooters are the Final Fantasy of shooters, while Compile shooters like Zanac, Gun Nac, and Aleste are the Dragon Quest of shooters.
Time for a portable (and late-era) entry in the Final Fantasy of shooter serieses. Spoiler Alert: There will be shooting.
Time for a portable (and late-era) entry in the Final Fantasy of shooter serieses. Spoiler Alert: There will be shooting.
Friday, November 7, 2014
Grindhouse Double Feature: Nemesis (Game Boy, 1991)
Today I'm looking at another pair of portable games. Nemesis was a Game Boy version of Gradius, not unlike how Operation C is a Game Boy version of Contra. Konami likes to do that.
It isn't a straight port, but rather its own similar-yet-different game. It also got a hard-as-hell sequel in the same year, but only in Japan and Europe.
It isn't a straight port, but rather its own similar-yet-different game. It also got a hard-as-hell sequel in the same year, but only in Japan and Europe.
Thursday, November 6, 2014
Grindhouse Double Feature: GG Aleste (Sega Game Gear, 1991 and 1993)
It's Day Two of Shooter Week. Time for Compile's next major followup to Zanac. The original Aleste was a Sega Master System game, called Power Strike in the U.S.
It was ported to the MSX, Mega Drive, and Game Gear, and the ports later got a sequel. Out of all of these potential options, I chose to play the Game Gear versions simply because they were the easiest to emulate get ahold of.
These are, of course, the predecessors to Super Aleste, known in the West as the rad Space Megaforce.
Wednesday, November 5, 2014
Zanac (NES, 1987)
Space shooter week begins with one of the great early shooters from Compile. This game is legendary...and incredibly difficult. Ask your doctor if Zanac is right for you! (Protip: It probably isn't)
Labels:
1987,
Compile,
NES,
Shoot 'Em Up,
Shooter Week,
Zanac
Saturday, November 1, 2014
Lufia II: Rise of the Sinistrals #5 - Sinistrals of Anarchy
Today on Lufia 2... our heroes climb mountains, as the repetitive litany of tower/cave/tower/cave is broken! Also, we repeatedly beat Idura senseless. The Sinistral MC won't be pleased with their prospect. The Crow Flies Straight!
Wednesday, October 29, 2014
Wednesday, October 22, 2014
Thursday, October 16, 2014
Lufia II: Rise of the Sinistrals #3 - Powerslam Deluxe
Today on Lufia II: Our heroes acquire a new comrade, go through more caves, and have their first encounter with the bastardly Sinistrals.
Monday, October 13, 2014
Lufia II: Rise of the Sinistrals #2 - Yestermorrow
Today on Lufia II, I take a relatively in-depth look at Alunze Kingdom, as our heroes join forces with a fearsome Spooge Elemental to take on a puzzle-filled dungeon. I say in-depth because I'll be covering this game in a more thorough nature than the sum-ups I did of the first game.
Friday, October 10, 2014
Lufia II: Rise of the Sinistrals (Super NES, 1996)
Time for the Aliens of this series. Lufia II is AWESOME. While the original is a perfectly acceptable RPG, this game still holds up today as being on the top tier of 16-bit RPGs. It came along pretty late in the life of the SNES and as a result it didn't do as well as it should have, but it has a strong cult following nonetheless. This is, of course, the prequel to the original game, so we know how it ends. Still, the journey to get there is a fun one.
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