tag:blogger.com,1999:blog-8346508933381337699.post270050860296051327..comments2024-03-28T18:49:04.781-04:00Comments on Corona Jumper: Front Mission (Super Famicom, 1995)Jerichohttp://www.blogger.com/profile/14031388156675516231noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8346508933381337699.post-30048869677969251362015-01-17T13:38:08.264-05:002015-01-17T13:38:08.264-05:00Indeed. It's a very simplified proto-FFT with ...Indeed. It's a very simplified proto-FFT with no classes (aside from equipping people to be melee or ranged fighters) but it's short enough to be worth playing even if it brings nothing new to the table. My only real complaint about it is that it's super-tedious to buy new stuff and equip ten or so characters at every new town (which is after every two battles, on average). This game needed an "optimum" in the equipment screen like nobody's business.Jerichohttps://www.blogger.com/profile/14031388156675516231noreply@blogger.comtag:blogger.com,1999:blog-8346508933381337699.post-3627919004110116712015-01-17T13:16:13.913-05:002015-01-17T13:16:13.913-05:00"Commander Cockburn" is AMAZING
Ooh, th..."Commander Cockburn" is AMAZING<br /><br />Ooh, this area with grass and forests looks like something right out of Tactics Ogre. Me likey.<br /><br />Your rainbow army of robots is awesome.<br /><br />No permadeath? I'll almost certainly play this someday then.Braynhttp://resistanceline.wordpress.comnoreply@blogger.com